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Sly’s look of resignation as he’s thrown out of his own office window is brilliant, and he carries it with him throughout the adventure.

Release date: 2014 | Developer: Almost Human Games | Humble Store, Steam We loved the original Legend of Grimrock and the way it embraced the old Dungeon Master model of making your party—mostly a collection of stats—explore the world one square at a time.

The one drawback is that it was too literal of a dungeon crawler.

Long before shooters or real-time strategy, the earliest PC developers replicated their tabletop RPGs on the PC, building sprawling adventures filled with orcs and wizards and foul dungeons.

Those early games slowly built on their tabletop origins, and RPGs eventually became so popular, their elements spread to other genres.

Ion Storm built the game on a heavily modified version of the Quake 2 engine, and it’s never looked like a normal game.

But even today, the blocky character models still have personality, and the facial animations are surprisingly effective.

Like its cousin, Grim Dawn lets you pick two classes and share your upgrade points between two skill trees.

This hybrid progression system creates plenty of scope for theorycrafting, and the skills are exciting to use—an essential prerequisite for games that rely so heavily on combat encounters. Don’t expect twisting plots and decisions with consequences—this is very much a game about single-handedly destroying armies—but there is a neat faction reputation system that spawns harder mobs and villainous nemesis heroes as you become more hated by the criminals, cults and monsters that rule the wilderness.

You can enjoy this game of madcap experimentation and tactical combat with up to three friends, to boot, and that's where things start to get really interesting because you're not forced to work together or even stay in the same part of the world.

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