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Because of its ethically-nuanced, story-driven approach, he took the Hindu word associated with a deity's manifestation on earth in physical form, and applied it to a player manifesting in the game world.

In Norman Spinrad's novel Songs from the Stars (1980), the term avatar is used in a description of a computer generated virtual experience.

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In 1996 Microsoft Comic Chat, an IRC client that used cartoon avatars for chatting, was released.

America Online introduced instant messaging for its membership in 1996 and included a limited number of "buddy icons," picking up on the avatar idea from PC games.

In 1995, Keep Talking, a product of UNET2 Corporation, was one of the first companies to implement an avatar system into their web chat software.

In 1997, Cybertown first introduced three dimensional avatars to internet chat.

In the story, humans receive messages from an alien galactic network that wishes to share knowledge and experience with other advanced civilizations through "songs".

The humans build a "galactic receiver" that describes itself: The galactic receiver is programmed to derive species specific full sensory input data from standard galactic meaning code equations.Identicons are formed as visually distinct geometric images derived from a digest hash of the poster's IP address.In this way, a particular anonymous user can be uniquely identified from session to session without the need for registration or authentication.The use of the term avatar for the on-screen representation of the user was coined in 1985 by Richard Garriott for the computer game Ultima IV: Quest of the Avatar.In this game, Garriott desired the player's character to be his earth self manifested into the virtual world.In Snow Crash, the term avatar was used to describe the virtual simulation of the human form in the Metaverse, a fictional virtual-reality application on the Internet.

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